HMES Engine

by David 14. April 2010 12:48

It has been a few months since my last post, however, work has been proceeding quite well on HMES.

Most of the last few months has been spent on code organization and refactoring classes to support all of the desired application features and future feature requests.  Development of the Properties Panel and 3D rendering engine is well underway so that HMES provides a modern tool interface.

Unlike other terrain creation and editing software, HMES also supports using geometric primitives and extruded shapes plus our own proprietary DEM Tile system for non-destructive geomorphing of the heightmap [in World Space mode].  What does this mean for you?  Easily build realistic terrains using real digital elevation model data with any layout that you desire, and flatten areas where buildings or cities will sit using geometric primitive geomorphing, or construct complex road and waypoint layouts by simply dropping primitives and splines as desired, and much more.

An early beta version will be made available this summer for closed testing to Unreal Engine Licensees at no charge, with the final version available possibly late this year for retail sale to everyone.

A recent shot of the application showing the main sun directional light indicator and the grid properties panel.


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HMES

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