Landscape Pt.4

by David 18. March 2011 21:19

This is another simple non-production-quality UDK Landscape map for your walking and driving enjoyment.  This map terrain style is designed for better vehicle use, so try out the manual spawning of vehicles as outlined in the previous post.
This is also a 5km x 5km terrain using a 2017x2017 heightmap, with a total of three weightmap layers.  All assets were managed, created and exported from TerreSculptor to UDK.  Next I will create a 4033x4033 10km map.

Development of this map was quicker than the previous, at about 20 minutes, as I have worked on streamlining the asset pipeline through TerreSculptor.  Working with UDK Landscape has allowed me to add to and improve its support in TerreSculptor.
This map features a high-resolution 4096 skydome texture, mostly UDK stock assets with some custom content, and a bright summer day grassy design.

Here is a download link to the 72.7MB demo map file.  Requirements are UDK March 2011 or newer, and a fast PC with a SM3+ video card.
Unzip and copy the .udk map file into the UDK UDKGame\Content\Maps folder, and choose the map from the game menu.

Plains TerreSculptor03.udk


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