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The power to create what you can imagine

LCS is currently developing a powerful suite of tools for creating and editing heightmap-based terrain systems targetted mainly for the video game sector.
TerreSculptor supports most AAA and indy game engines using industry standard file formats.  There is also full support for Epic's Unreal Engine 3 since LCS is an Epic Integrated Partner.

The new TerreSculptor Heightmap Editor Software (HMES) includes both a standalone Windows application plus in the future similar functionality in a library for use directly in game engine editors such as the Unreal Editor.

TerreSculptor HMES supports heightmap creation and editing, plus importing and exporting of a large number of image, heightmap, digital elevation model, and mesh formats.

TerreSculptor HMES standalone version is expected to ship in Q4 2012, and will be available in a free non-commercial Standard Edition and a retail Professional Edition.

For more information contact us at LCS.

- Download the TerreSculptor pre-Beta Software.
- Stay up-to-date with the TerreSculptor Developer Blog.
- Find information and discussions on the TerreSculptor Wiki.

Uses:
- Heightmap and weightmap creation
- Heightmap and weightmap editing
- Heightmap and weightmap conversion
- Develop heightmap-based terrain assets for video games
- DEM Visualization
- GIS Visualization
- Terrain Visualization

System Requirements:
- Windows XP, Vista and 7 with full 32-bit and 64-bit support.
- ATI or NVidia 3D Video Adapter with OpenGL 1.5+ support.
- Multi-threaded for performance with multi-core processors.
- Large reference manual full of information and tutorials.

Professional Edition features:
- Supports large terrains up to 1GB on 32-bit systems and 2GB on 64-bit systems.
- The 3D Editor supports terrains up to 4096x4096 and the 2D Converter up to 32768x32768.
- Open and save over 40 image, heightmap, digital elevation model, and mesh file formats.
- Create new terrains or edit existing terrains using a wide variety of tools.
- User Interface designed specifically for working with 16-bit heightmaps for game development.
- Build complete terrain heightmap and weightmap setups using an intuitive Stack layer system.


coming soon...

coming soon...

coming soon...

Note: the screenshots of the final product may vary from what is shown here.


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